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Core/Entities: handle evade on passengers inside vehicles which are creatures#31670

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ccrs wants to merge 6 commits intoTrinityCore:3.3.5from
ccrs:passengersevadeonvehicleevade
Open

Core/Entities: handle evade on passengers inside vehicles which are creatures#31670
ccrs wants to merge 6 commits intoTrinityCore:3.3.5from
ccrs:passengersevadeonvehicleevade

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@ccrs
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@ccrs ccrs commented Feb 10, 2026

Changes proposed:

Allows creatures aboard any given creature vehicle to evade if the vehicle has evaded.

Issues addressed:

Tests performed:

works ingame

Known issues and TODO list: (add/remove lines as needed)

Any smoother way to implement this?

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